
Display and Performance
Foveated rendering spends detail where the headset expects you to look
Fixed and eye-tracked foveated rendering distribute detail differently in VR. Learn what the setting changes and how to judge it in an actual game.

Fixed and eye-tracked foveated rendering distribute detail differently in VR. Learn what the setting changes and how to judge it in an actual game.

A VR boundary is a warning system, not a physical barrier. Prepare the room and confirm the play area before starting a game.